Snake Pass Impressions (Nintendo Switch)

I've played through the first, forest-y world and completed a few levels of the next (water-themed). While this is a happy-looking, colorful game with cute characters, it is far from being a kid's game.

I appreciate new concepts, and Snake Pass has them in spades, but execution is just as important, and that is where Snake Pass falters. I don't think, if you know what you're doing, that Snake Pass controls badly, it's just that you have to be very precise, slow, and methodical to traverse the more difficult routes; and that is just not fun. It is not fun having to think about every single step of what you're doing before you do it. It is not fun falling to your death over and over. It is not fun to get through a difficult section, only to not have a checkpoint, fail the next section, and have to do both sections over again.

Snake Pass is a game for masochists. If you derive pleasure from failing over and over, then more power to you. Maybe your cortisol-levels are not easily triggered. Maybe you don't have a stressful life. If so, this game is for you.

I think the biggest problem with the game is that it looks like it will be fun. It's a bright, cute, colorful game and it brings back memories of the N64-days, but it's so difficult that it feels deceptive in a way. If this game was realistic-looking and called Snake Simulator, I would totally not have minded the game. Then again, I wouldn't have bought it. So kudos to Sumo Digital for conning me and others into buying this game.

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