The similarities between PC-gamers and Nintendo-gamers

"What?!" you may be thinking. PCs are state-of-the-art gaming-machines while Nintendo stays in the middle ages. Yes, as far as hardware is concerned, PCs and Nintendo-machines have little in common (although that is slowly changing as well), but their gamers are surprisingly similar.

PC-gamers and Nintendo-gamers alike are constantly begging for ports. PC-gamers are always begging for console-exclusives like Destiny, or obscure Japanese games. Slowly, they have gotten more variety. Nintendo-systems, as of late, have not been blessed with third-party support, and we do not even bother begging anymore, because we know it's a lost cause, but our hearts and minds are constantly begging for those luscious AAA third-party games we will never get.

PC is the mecca of indie-games, and while Nintendo was very slow on the uptake during the Wii-days, they reluctantly embraced indie-games during the early years of Wii U, when it was evident that AAA third-parties were abandoning the system. Now, Nintendo Switch has become the second home for indies. Nintendo even gives them a loving name that makes them feel like they are part of the Nintendo-family: Nindies. Compare that to the Microsoft's cold and machinelike "ID@Xbox" moniker, and Nindies sounds much more inclusive and appreciative. Image & Form even said that Nintendo treated them "like royalty."

Because both PC-gamers and Nintendo-gamers often have to wait for ports, or have to feed off the scraps of some terrible indies instead of being able to play every hyped, big-name game that comes out, both camps are more appreciative of good games when they receive them, than say, for example, Playstation-fans. Playstation-fans feel more entitled. The Playstation has won three out of the four generations they have participated in, so their fans know little in the way of hardship.

PC-gamers and Nintendo-gamers are also more open to different control-schemes. The default control-scheme for PC-gamers is the keyboard-and-mouse, but most PC-gamers nowadays have an X-input-enabled controller as well, so they're used to having to juggle different control-schemes. It's the same with Nintendo-gamers. Nintendo has been forcing wacky control-schemes down our throats since 2006, so we know a thing or two about having Sanyo Eneloop rechargeable batteries and a drawer full of controllers we don't use anymore.

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