amiibo are the worst form of DLC. Ever.



amiibo are the worst form that DLC has ever taken in the history of the videogame-industry. Why? Because the DLC is attached to a physical thing. You can't download the DLC separately as a digital-only entity. You have to buy the physical thing. If it's rare or expensive, good luck. Do you want to level-up a Roy Figure Player in Smash 4? You'd better have that Roy-amiibo.

I don't think it has to be this way, and in some games, you can unlock the same things without having the amiibo. In Star Fox Zero, you can unlock the black Arwing and the SNES-Arwing by accomplishing things in the game. This is how it should have been done. I started collecting amiibo because I wanted to play with every Figure Player in Smash 4. I wanted to train with them so that I could become better with every matchup. Right now, there are missing amiibo in Smash 4, presumably to save them up for the port of Smash 4 for NS.

I don't mind having DLC tied to a physical object. That's cool, but there should be an alternative way for hardcore gamers to get the same content digitally. Not everyone has space for all these plastic toys. I would pay the same amount ($12.99) to unlock the same content if I didn't have to buy a space-wasting piece of plastic.

I think one of the problems with implementing this suggestion is that the developers did not design the software to work like this. The software was designed for this amiibo-locked 'DLC' to unlock during a specific or nonspecific moment when the game would look for a signal on the NFC-reader. It wasn't designed for the specific content to unlock when you went to a menu and bought the DLC. It could be patched in to work traditionally, but the developers don't care and won't bother.

Comments

Popular posts from this blog

White Japanese Sega Saturn 3D Control Pad (Controller) Review HSS-0137

"Retrotek SCART to Component Converter" Review (SCBV1P3)

Japanese Model 2 Sega Saturn Controller Review HSS-0101