Blaster Master Zero Impressions

Blaster Master Zero has a lot of things going for it. It has excellent art and it appeals to the nostalgia of the aging NES-fans out there.

However, it is boring because it's formulaic. It is an interconnected 2D platformer like Metroid. You will encounter obstacles that you cannot overcome until you acquire an item, after which you can return to the obstacle and proceed. This was still novel twenty years ago, but I feel like the formula has been done to death. Maybe I'm the only person on the planet that feels this way, and everyone still loves the formula used by interconnected 2D platformers, but I want something new.

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