Stop double-dipping for videogames

Stop double-dipping for games. I often see it on Twitter. A developer has announced a game, and some gamer will proclaim that he or she (the gamer in question) will double-dip for the game. The gamer will effusively thank the developer, proclaim his or her love for the game being released on another platform, and proclaim his or her intention to buy it again. Why? Gamers say they will double-dip like it's something to be proud of.

Developers don't really want double-dippers either. They want new customers. Imagine a scenario where a developer sold 100,000 copies of a game, but 50,000 of them were from silly gamers who double-dipped. They don't want to hear that.

It's the same with YouTube-videos. Imagine you're just starting out and you posted your first video. By the end of your first week, you have 1,000 views on it. "Hooray," you might exclaim, until you find out that one obsessed super-fan put it on repeat 500 times. Sure, you would be happy for the views regardless, but the number is not as satisfying under such circumstances.

I think there is a level of "hardcore-ness" associated with double-dipping. You love a game so much that you would buy it multiple times and finish each version as well. Think to yourself, however. Is that necessary?

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