Restrictions can be a boon to developers and gamers as well

Some artists like working with restrictions, and they produce great things. All the great developers from the 2D era had to work with restrictions and they still produced games that stand the test of time. They had to program in machine-code or assembly-language to get good performance. They had to design sprites with very few pixels. Now that processing-power is astronomical, the sky is the limit, but has this necessarily produced better games? Are they more fun?

This applies to gamers as well. Some gamers, like myself, like looking for games within a restricted system-lineup, and finding gems. I have said this before, but when we have all the current systems and focus only on the AAA blockbusters, we end up playing games that look and feel similar, and we miss out on the new experiences that are found in smaller games.

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