It's okay to not like a sequel.
Splatoon 2 is coming out, and I'm not really feeling it. It has a darker, edgier look to it. Splatoon used a lot of pastels, and it had a soft and friendly look to it - maybe a little childlike and innocent, but not too much. Its music and font-selections were very nice and gentle. Splatoon 2's are a little more aggressive. I don't like it, but that's okay.
There are many times when a sequel to a game does not meet the expectations of a hardcore fan. Brawl was a big step down from Melee. Crysis 3's multiplayer was a step down from Crysis 2. I did not like Sonic's new sprite in Sonic 3.
Unless a game is multiplayer-only and they shut the servers down, there's no reason to stop playing the first game just because the next game comes out. It's common human hope that a sequel will be better than the first, but we see time and time again, in movies and games, that this is not the case.
I must question why people make sequels in the first place. The best-performing games stay relevant years, even a decade after release because the developers keep it relevant and fresh with new content; I think this is the way to go. Making sequels is a relic of the old era of videogame-development where to make money, sequels had to be made; new content could not be sold in a pre-internet world.
I have a feeling that when I try Splatoon 2 during the Testfire or the full game itself, I will not like it as much, and will want to just play Splatoon instead. That's okay.
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