Don't ever beg for anything.

Recently, Cyrus Wesson, a Bandai Namco Community Manager, encouraged Nintendo Switch fans to ask for Project Cars 2 if they wanted it. A lot of people took this the extreme, wrong way, as if we needed to beg for a port, also digging up Slightly Mad Studios's shady past with the first Project Cars that was canceled for Wii U. This is my take on the whole situation.

Cyrus Wesson is just one figurehead at the publisher of Project Cars 2. He is not a developer at Slightly Mad Studios. He has no power to enact anything. He was just doing his job: promoting the game. Even if there is zero-chance that Project Cars 2 gets ported to NS, which was pretty much confirmed, he has to tell us to ask for it if we want it. He can't put the cold truth out there that Project Cars 2 will never be ported to NS.

Doctre81 took his statements to the extreme, as if Wesson maliciously wanted Nintendo-fans to offer free marketing for Project Cars 2. I believe he is half-correct. I don't believe Wesson maliciously wanted to use Nintendo-fans for free marketing, but the game is getting free marketing nonetheless, as desperate Nintendo-fans beg for Project Cars on social media.

"I ain't gonna beg you." ~ Merle Dixon, The Walking Dead
Let us learn from Merle and this situation, and never beg for anything. In the past, I have definitely been guilty of begging for ports of games to my gaming-platform of choice, but I have decided to mature a little and stop.

The gaming-enthusiast community has become a weird place where the consumers are begging for things, instead of the other way around. Usually, in other industries, the seller puts forth the effort and is the one that needs to "beg" consumers to buy his or her product, but the nerdy world of gaming has flipped that upside down. It is time to stop.

Stop begging for ports. Developers and publishers should be begging us for our money. We hold the power here. Have some pride.

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