We got the gimped version of Breath of the Wild, and that's a shame
The Legend of Zelda: Breath of the Wild, is a great game, but it's not as good as it could have been.
It was initially designed for the Wii U in mind, taking advantage of many features of the GamePad. This is evident by many things: the fact that it was first shown at E3 in 2014, the fact that the Sheikah Slate is an analogue to the GamePad itself, and the fact that many of the Sheikah Slate's features, in-game, are things that the GamePad could have pulled off.
Taking pictures with the camera was probably done with the GamePad's gyroscope in mind. Fatal Frame: Maiden of Black Water, used the GamePad's gyroscope to allow players to take pictures like they were taking pictures in real life: physically moving the controller around.
Having a map ready for view without having to press a button, was always a good thing on games on the Wii U. On other systems, after viewing maps, you always have to exit out with another press of a button, and that is annoying; all the while you can't move your character or see anything else but the map. You could probably have also placed pins manually on your map via the GamePad.
When you got close to something you were searching for, the GamePad would probably have played the sound on its speakers. Many sounds would probably have come out of its speaker, including Zelda's voice.
Usually Nintendo will sacrifice sales for achieving their ultimate artistic vision, but they chose not to with this game, understandably. Wii U didn't sell well, and they wanted this game to sell well, as well as have a killer-app to sell their new system. I often wonder, however, how well this game would have sold, on the Wii U, if Nintendo Switch wasn't a thing. Would this game have sparked sales of the Wii U hardware? How much? Would the sales of the game be similar to its sales on NS? Perhaps we will only know in a parallel dimension.
It was initially designed for the Wii U in mind, taking advantage of many features of the GamePad. This is evident by many things: the fact that it was first shown at E3 in 2014, the fact that the Sheikah Slate is an analogue to the GamePad itself, and the fact that many of the Sheikah Slate's features, in-game, are things that the GamePad could have pulled off.
Taking pictures with the camera was probably done with the GamePad's gyroscope in mind. Fatal Frame: Maiden of Black Water, used the GamePad's gyroscope to allow players to take pictures like they were taking pictures in real life: physically moving the controller around.
Having a map ready for view without having to press a button, was always a good thing on games on the Wii U. On other systems, after viewing maps, you always have to exit out with another press of a button, and that is annoying; all the while you can't move your character or see anything else but the map. You could probably have also placed pins manually on your map via the GamePad.
When you got close to something you were searching for, the GamePad would probably have played the sound on its speakers. Many sounds would probably have come out of its speaker, including Zelda's voice.
Usually Nintendo will sacrifice sales for achieving their ultimate artistic vision, but they chose not to with this game, understandably. Wii U didn't sell well, and they wanted this game to sell well, as well as have a killer-app to sell their new system. I often wonder, however, how well this game would have sold, on the Wii U, if Nintendo Switch wasn't a thing. Would this game have sparked sales of the Wii U hardware? How much? Would the sales of the game be similar to its sales on NS? Perhaps we will only know in a parallel dimension.
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