"Enter the Gungeon" First Impressions (Nintendo Switch)
Enter the Gungeon finally came out for NS on December 14th. It's one of the few indie games I have been looking forward to, so I decided to renege my resolution to forgo buying games until next year.
It's more difficult than I expected. Binding of Isaac is easier to get through a run. I struggled mightily and finally got to the third level, but I haven't been able to pass it.
It's not a simple twin-stick shooter because you need to tap or hold a button to fire, rather than just holding the analog stick in a direction for automatic fire. You also have to reload for most weapons. I don't dislike this mechanic. It is different, adds depth, and challenge to the game. The biggest problem I have is dodging bullets. I almost always dodge-roll too late.
Still, this is one addictive game. I swear to myself that I will play better on the next run, and sometimes I do, and sometimes I don't. I guess that's what a roguelike is. The randomness of the rooms and the enemies make every run a little different.
There is a progression-system where you can unlock different weapons and items, after which, will randomly appear in subsequent runs. There is no lasting progression-system that stays with you forever, though. Every run, you start from zero, although I read that you can unlock shortcuts to different floors if you don't get hit.
It's more difficult than I expected. Binding of Isaac is easier to get through a run. I struggled mightily and finally got to the third level, but I haven't been able to pass it.
It's not a simple twin-stick shooter because you need to tap or hold a button to fire, rather than just holding the analog stick in a direction for automatic fire. You also have to reload for most weapons. I don't dislike this mechanic. It is different, adds depth, and challenge to the game. The biggest problem I have is dodging bullets. I almost always dodge-roll too late.
Still, this is one addictive game. I swear to myself that I will play better on the next run, and sometimes I do, and sometimes I don't. I guess that's what a roguelike is. The randomness of the rooms and the enemies make every run a little different.
There is a progression-system where you can unlock different weapons and items, after which, will randomly appear in subsequent runs. There is no lasting progression-system that stays with you forever, though. Every run, you start from zero, although I read that you can unlock shortcuts to different floors if you don't get hit.
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