What kind of ports are acceptable on Nintendo Switch?
Right now, we are almost six months into the first year of Nintendo Switch's life. There is no scientifically agreed-upon number of months for a console's "launch-window," especially when development-times are increasing all the time; but we, as early adopters, have had the unfortunate privilege of enduring port after port.
All ports are certainly not created equal, and there are ports that are bad, and ports that are good. What kind of ports are bad?
An example of a bad port is games that have already existed on other platforms for months or even years. Examples include Dragon Ball Xenoverse 2. This game came out on October 25th, 2016. A one-year-old port is not good.
Bad ports include games that don't have the same features as other versions, or the features come way later. The prime example is NBA Playgrounds. The game came out on May 9th. The NS-version was missing a lot of features, like online play. Finally, two months later, NS-owners finally got a patch.
Another kind of bad port is one that costs more than other versions. We know that NS-cartridges cost a lot more to manufacture than optical discs, but that's no excuse for pricing the digital versions the same way. The sacrificial lamb for this example is Rime. It is $30 USD on Steam, PS4, and Xbox One, but it is $40 USD on NS, plus it already came out on May 26th for all the platforms above except NS. The latest release-date for Rime on NS is November 14th, so not only is it more expensive, it is also late.
What kind of ports are acceptable on NS? They must
All ports are certainly not created equal, and there are ports that are bad, and ports that are good. What kind of ports are bad?
An example of a bad port is games that have already existed on other platforms for months or even years. Examples include Dragon Ball Xenoverse 2. This game came out on October 25th, 2016. A one-year-old port is not good.
Bad ports include games that don't have the same features as other versions, or the features come way later. The prime example is NBA Playgrounds. The game came out on May 9th. The NS-version was missing a lot of features, like online play. Finally, two months later, NS-owners finally got a patch.
Another kind of bad port is one that costs more than other versions. We know that NS-cartridges cost a lot more to manufacture than optical discs, but that's no excuse for pricing the digital versions the same way. The sacrificial lamb for this example is Rime. It is $30 USD on Steam, PS4, and Xbox One, but it is $40 USD on NS, plus it already came out on May 26th for all the platforms above except NS. The latest release-date for Rime on NS is November 14th, so not only is it more expensive, it is also late.
What kind of ports are acceptable on NS? They must
- cost the same as or less than other versions, and
- have the same meaningful gameplay-features as other versions, and
- come out at the same time as other versions.
There is this misguided notion from developers and publishers that we, the Nintendo-fans, only play games on Nintendo-systems, so we should be thankful that we're even getting these games, and we should eschew all sense of logic, common sense, and consumerism. What asininity!
Developers and publishers, please treat Nintendo-fans with more respect. Nintendo-fans, have some pride and don't take shit from developers and publishers.
Comments
Post a Comment