"Resident Evil: Revelations" Demo Review


The Resident Evil: Revelations demo is out now in the 3DS e-shop. You can play it 30 times before you can no longer, which is plenty.

The graphics look nice, but it is a little too dark. Combine that with 3D, and it's very difficult to see what the heck you're doing. I turned 3D off and brought my eyes closer to the 3DS to compensate.

The gameplay is a mix of classical Resident Evil gameplay and the new controls from 4 and 5. After playing around with the control types, of which there are three, I settled on Type A. You can go forward and backward, and turn left and right with the left stick; you strafe by holding L and using the left stick. I did miss the right stick functionality of RE5, but this worked just fine.

From what little I played, it doesn't do anything innovative; it simply mixes two gameplay styles and goes from there but it works. One new thing is the Supply Scanner, which works like the Scan Visor in Metroid Prime. Some items can not be accessed without first scanning it, even if you know it's there and are standing right next to it. This is kind of cool; I kind of like it, because it forces you to use it, and by forcing you to use it, you can find items you might have not by visual scanning alone. Also, there are certain things that are not items that you can scan, like dead zombies, that add to a growing percentage - also like Metroid Prime. I'm guessing you get bonuses if you get 100% or at the least, is there just for OCD completionists.

Overall, this looks like a nice, formulaic return to the slower-paced, survival-horror gameplay of the first games combined with the new over-the-shoulder view and third-person shooter gameplay. I would not buy this for 50 bucks, however, which is what Capcom is charging.

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