Gamers, stop victimizing yourselves
This is a response to a reddit-post about Mr.Shifty on NS. In it, the topic-creator and posters are whining about framerate once again, how they have been victimized for having the inferior version compared to PC, how they should not support such practices, and other such immature drivel.
It is so pathetic to see such conversations on the internet. I have played the first three or four stages of Mr.Shifty and they run fine. Supposedly, the frame-drops might happen later on, but where is the gratitude? Where is the appreciation? Every vociferous, immature adult on the internet whines about something. These people that complain about Mr.Shifty weren't going to buy it in the first place. They just love to find things to complain about. It gives their life meaning to be upset.
Stop victimizing yourselves. The developers are not out to get you. They did all they could in the time they had, with the tools they had. Unity is a terribly unoptimized engine, even on PC. The only reason a game on Unity can run at 60 frames per second is by brute-forcing it with powerful processors on PCs. Super Bomberman R, another Unity-game, runs at 30 fps. Sure, Mr.Shifty doesn't look like a graphically-demanding game, but it is running on Unity and on NS, which is not the most powerful piece of hardware, plus the engine hasn't been optimized for the system yet. They are probably working on it, but it's not there yet.
It is so pathetic to see such conversations on the internet. I have played the first three or four stages of Mr.Shifty and they run fine. Supposedly, the frame-drops might happen later on, but where is the gratitude? Where is the appreciation? Every vociferous, immature adult on the internet whines about something. These people that complain about Mr.Shifty weren't going to buy it in the first place. They just love to find things to complain about. It gives their life meaning to be upset.
Stop victimizing yourselves. The developers are not out to get you. They did all they could in the time they had, with the tools they had. Unity is a terribly unoptimized engine, even on PC. The only reason a game on Unity can run at 60 frames per second is by brute-forcing it with powerful processors on PCs. Super Bomberman R, another Unity-game, runs at 30 fps. Sure, Mr.Shifty doesn't look like a graphically-demanding game, but it is running on Unity and on NS, which is not the most powerful piece of hardware, plus the engine hasn't been optimized for the system yet. They are probably working on it, but it's not there yet.
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