Does a game's multiplatform status lower the perceived value of a game and stunt its success?
Does a game's multiplatform status stunt its success?
Obviously releasing a game on more platforms exposes it to a wider
audience, but it also reduces its sheen. By being on everything, it
makes the game seem less special, and it might reduce its sales overall,
even though it can sell to a larger audience than if it was on a single
platform.
Conversely, a game's exclusivity might help its
success by giving it that sheen brought on by its "exclusive" status.
Zelda, Last of Us, Halo, and other such games might sell less if they were
multiplatform. They might actually sell more because they're exclusive, even if they are selling to a smaller install-base.
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