"Project Octopath Traveler Demo" Impressions
This game is gorgeous. I liked the new term they came up with to describe the engine, which is HD-2D. It is really fitting, because the game is nostalgic and next-generation at the same time. I have never seen a game look like this. The game gives us that 2D, tile-based look of the old Final Fantasies before VII, but there are 3-dimensional planes and real-time lighting that really makes the game pop. It kind of looks like a pop-up book, like Yoshi's Story, but much better.
The music sounds like something that would come from a Western RPG. It reminds me of Guild Wars 1. Sometimes I prefer the music in Western RPGs because they are more atmospheric and serve to set the mood, rather than provide a memorable melody.
The story is very somber; it reminded me of the individual stories in Valkyrie Profile, but not as depressing. I liked it because it wasn't light-hearted, like many RPGs coming from Japan these days. They remember their roots. If you look at games like Final Fantasy VI, it had really serious stuff going on. It's nice to see a new game that hearkens back to the glory-days of RPGs.
I like the spritework, character-designs, and color-palette. So many RPGs from Japan these days look the same: generic anime-inspired characters, rainbow color-palette, and titillating character-designs; but this game defies that trend, and I respect them for that.
The battle-system is really genius. The Boost System is a simple concept, but it does wonders for inspiring creativity and freedom in how the player approaches battles. It is like the system of Braving and Defaulting in Bravely Default, but taken to the next level; it is better and more fun. In battle, I also like how the big the enemies' sprites are in comparison to your own character's. Once again, it reminds me of the old 2D Final Fantasies, like Final Fantasy VI.
In a year filled with disappointment, this is the one game that didn't disappoint. This might be my favorite game since Splatoon 1. This might be the best new RPG since Final Fantasy IX. This might be the savior of NS, gaming, and the world.
The music sounds like something that would come from a Western RPG. It reminds me of Guild Wars 1. Sometimes I prefer the music in Western RPGs because they are more atmospheric and serve to set the mood, rather than provide a memorable melody.
The story is very somber; it reminded me of the individual stories in Valkyrie Profile, but not as depressing. I liked it because it wasn't light-hearted, like many RPGs coming from Japan these days. They remember their roots. If you look at games like Final Fantasy VI, it had really serious stuff going on. It's nice to see a new game that hearkens back to the glory-days of RPGs.
I like the spritework, character-designs, and color-palette. So many RPGs from Japan these days look the same: generic anime-inspired characters, rainbow color-palette, and titillating character-designs; but this game defies that trend, and I respect them for that.
The battle-system is really genius. The Boost System is a simple concept, but it does wonders for inspiring creativity and freedom in how the player approaches battles. It is like the system of Braving and Defaulting in Bravely Default, but taken to the next level; it is better and more fun. In battle, I also like how the big the enemies' sprites are in comparison to your own character's. Once again, it reminds me of the old 2D Final Fantasies, like Final Fantasy VI.
In a year filled with disappointment, this is the one game that didn't disappoint. This might be my favorite game since Splatoon 1. This might be the best new RPG since Final Fantasy IX. This might be the savior of NS, gaming, and the world.
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